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import QtQuick 2.0
import QtQuick.Particles 2.0

Rectangle {
    id: root

    width: 160*4
    height: 90*4
    gradient: Gradient {
        GradientStop {position: 0.0; color: "#aea79f"}
        //GradientStop {position: 0.5 - 0.1; color: "#333333"}
        GradientStop {position: 0.5; color: "#2c001e"}
        GradientStop {position: 1.0; color: "#aea79f"}
    }

    /*Image {
        id: checkerBoard
        fillMode: Image.Tile

        anchors.fill: parent
        source: "./tile.png"
    }*/

    MouseArea {
        id: interactiveArea

        anchors.fill: parent
    }

    ParticleSystem {
        id: foregroundParticleSystem
    }

    ImageParticle {
        id: foregroundImageParticle

        system: foregroundParticleSystem
        source: "./foreground-particle.png"
        color: "#dd4814"
        redVariation: 0.15
        greenVariation: 0.2
        blueVariation: 0.25
        alpha: 0.5
        entryEffect: ImageParticle.Fade
        rotation: 20
        rotationVariation: 10
        rotationVelocity: 180
        rotationVelocityVariation: 90
    }

    Emitter {
        id: foregroundEmitter

        system: foregroundParticleSystem
        height: parent / 3

        anchors {
            left: parent.left
            right: parent.right
            verticalCenter: parent.verticalCenter
        }

        emitRate: 40
        lifeSpan: 2000
        size: 15
        endSize: 8
        lifeSpanVariation: 500
        velocity: AngleDirection {
            angleVariation: 360
            magnitude: 50
        }
    }

    ParticleSystem {
        id: backgroundParticleSystem
    }

    ImageParticle {
        id: backgroundImageParticle

        system: backgroundParticleSystem
        source: "./background-particle.png"
        color: "#dd4814"
        redVariation: 0.15
        greenVariation: 0.2
        blueVariation: 0.25
        alpha: 0.5
        entryEffect: ImageParticle.Fade
        rotation: 40
        rotationVariation: 20
        rotationVelocity: 270
        rotationVelocityVariation: 100
    }

    Emitter {
        id: backgroundEmitter

        system: backgroundParticleSystem
        height: parent / 4

        anchors {
            left: parent.left
            right: parent.right
            verticalCenter: parent.verticalCenter
        }

        emitRate: 80
        lifeSpan: 1500
        size: 4
        endSize: 2
        lifeSpanVariation: 500
        velocity: AngleDirection {
            angleVariation: 360
            magnitude: 30
        }
    }

    /*Attractor {
        id: gravity

        system: particleSystem
        anchors.fill: parent
        pointY: parent.height
        pointX: parent.width / 2
        strength: .01
        proportionalToDistance: Attractor.Quadratic
        affectedParameter: Attractor.Acceleration
    }*/
}
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